Some objects look larger, terrain obscures detail more often, and enemies approaching from the bottom of the screen appear with much less warning than those that approach from above. This is because the console game's field-of-view is closer to the virtual ground and more dramatically angled. It is a one time transfer of data, you will not have to access in order to play the game. I was playing on my friends xbox 1 and we got pretty far with our characters and Im not starting over. With that said, however, the console version does look a bit different. Shadow detail, physics, particle effects, and textures are equal to the best of the PC version. Some barely noticeable lighting elements have been removed, and the game plays are a resolution of 1120x584 (upscaled to 720p or 1080p, of course), but otherwise there are no compromises. Can such hardware handle the graphics of a PC game released a year ago? For the most part, the answer is yes.Īs shown by Digital Foundry, the graphics quality is essentially equivalent to the PC version on high. Diablo 3 for PC is hardly the most demanding game on the market, but the consoles are now eight years old.
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